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Beak Master:
Worm's Revenge Run

Along with my fellow designer Tucker Koepp, Beak Master: Worm's Revenge Run uses the foundation from Flappy Bird to create a high-score-based endless runner in which player's must use the space bar to fly (jump) between pillars in order to continue and get more points. The player can also switch between three paths in order to avoid blocked lanes or to get a better positioning. The pillars spawn at random heights between a set parameter and the planes as well as the pillars are generated infinitely. 

Gameplay and Art - R Tucker Koepp

Map Design and Procedural Generation - Matthew Baranek

Music - Mcguire Ellinger

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